
We've been covering the whole digital rights management debate for PC games almost since Big Download launched a year ago. This week Gamasutra takes on the issue with a feature article that shows that perhaps some big publisher are starting to relax their stances on putting
DRM set-ups in their PC game releases.
The story looks back to September 2008 when
Electronic Arts released
Spore with a particularly restrictive online activation system that used
SecuROM. It didn't stop the game from becoming the most pirated PC title in 2008 and many believe the DRM set-up was part of the reason. The Entertainment Software Association's VP Ric Hirsch still believes DRM is needed for PC games, saying, "There is little doubt that piracy would be far more widespread without game publishers' use of DRM."
Others believe completely the opposite such as
2D Boy's Ron Carmel who co-created the hit downloadable puzzle game
World of Goo with no DRM at all. He states, "Publishers aren't stupid. They know that DRM doesn't work against piracy. What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold." Even though
World of Goo is in fact heavily pirated, Carmel states, "People who pirate the game are people who wouldn't have bought it anyway." Perhaps that's why EA has decided to to away with Spore-style DRM set-ups for both
The Sims 3 and
Dragon Age: Origins. Ubisoft also released the PC version of
Prince of Persia with no DRM at all.