triplepoint-pr posts

GDC 2009: Majesty 2


When I was contacted by the PR firm handling Paradox Interactive (the fantastic TriplePoint PR, located right here in San Francisco), I got pretty excited. Partly because I'm an excitable boy, partly because I was coming off an intense sugar high, but mostly because I knew I'd get a chance to check out Majesty 2, out this Summer.

For those of you who might not remember the original Majesty, created by Cyberlore Studios in 2000, the game was called the Fantasy Kingdom Sim. You played the role of an omniscient ruler, managing your kingdom. However, you have little direct control over your units, instead using your abilities to guide them to complete your tasks. You build various structures to grow your kingdom -- a marketplace, blacksmith, temples, guard towers, etc. -- and your subjects make use of these buildings on their own. While it may sound as though the lack of control might be frustrating, in reality it provides a different sort of experience that's enriching on its own. So how does Majesty 2 improve on the original? Read on!

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