In recent years, several
colleges and
universities have added
game design curriculums to their course catalogs. Many programs have been intelligently intertwined with Computer Science and art programs in order for students to learn as much about not only the industry as possible, but the ever-changing field of technology.
However, some feel that while universities are a fine place to learn the industry, their methodology of updating courses is too slow to keep up with the breakneck pace of video games. Develop magazine, in their inaugural Education Spotlight, has
conducted an interview with Nic Oliver, marketing guru at new private educator Quantm, based in the U.K.
According to Oliver, Quantm offers something that most universities simply cannot: faster integration of new technologies. Oliver explains that
universities must undergo a rigorous updated course validation process that could last as long as three years. "But our course structure, the way we run things, means that if something new is released tomorrow we could have it in our course in a matter of weeks," Oliver says.
To supplement their literal board of developers, Quantm also holds a number of workshops designed to teach or enhance skills integral to success in the gaming industry. Oliver stresses the importance of the workshops, saying that most universities "aren't well enough equipped to teach 3D and games effectively," nor does he believe that they place enough emphasis on the aforementioned. By providing extensive workshops, Quantm believes that participants will get constant hands-on experience with the latest trends and technologies practiced in the industry.
The full interview is available at
DevelopMag.com.