The grand prize finalists in the IGF are not, surprisingly enough, the cream of the crop. Rather, the games which end up in the Seamus McNally finalists are a hodgepodge of fantastic games, each of which is great in its own way. Where one person sees a cluster of retro-influenced pixels, another person sees deliberate designed minimalism to focus the game's intent. In other words, the grand prize is intended for games which can't really fit in only one or two categories category. Rather, these are the games which capture that elusive thing only known as "fun."