Hands-on: Space Siege
Though nothing is ever absolute, even the simplest overview of video games reveals a reliance on particular themes within certain genres. FPS games are typically modern or futuristic, with only rare instances of a fantasy theme used to any degree of success. On the other hand, action-RPGs often favor fantasy rather than science fiction.
Space Siege, the latest Gas-Powered Games title designed by Chris Taylor, looks to fill a void for action-RPG fans who prefer guns, grenades and aliens to bows, spells and dragons. But whether you prefer fireballs or flaming gas canisters, snarling aliens or slobbering orcs, Space Siege is a click-fest at its core, and it is that tried-and-true mechanic that should entice all breeds of action-RPG players to Space Siege.
Space Siege, the latest Gas-Powered Games title designed by Chris Taylor, looks to fill a void for action-RPG fans who prefer guns, grenades and aliens to bows, spells and dragons. But whether you prefer fireballs or flaming gas canisters, snarling aliens or slobbering orcs, Space Siege is a click-fest at its core, and it is that tried-and-true mechanic that should entice all breeds of action-RPG players to Space Siege.



