Valve to work on improving Source Engine tools
Valve's Source Engine technically debuted in 2004 with the release of Half-Life 2. While the developer has made a number of improvements to the Source Engine since then, many of its tools are still hard to use. Indeed the engine's Hammer level editor has changed little since the release of the original Half-Life in 1998.
In a recent interview on the Steamcast podcast, Valve head man Gabe Newell admitted, "our current tools are... very painful." He added, " ... we're spending a tremendous amount of time on tools right now." Newell didn't give a time when the revised SDK would be released but did say, " "when we're ready to ship those I think everybody's life will get a lot better."
In a recent interview on the Steamcast podcast, Valve head man Gabe Newell admitted, "our current tools are... very painful." He added, " ... we're spending a tremendous amount of time on tools right now." Newell didn't give a time when the revised SDK would be released but did say, " "when we're ready to ship those I think everybody's life will get a lot better."






