source posts

Nuclear Dawn gets September 2011 release date; new trailer released

Developer Interwave Studios has been working on its Source Engine-based RTS-shooter Nuclear Dawn for some time and on Friday (in what we assume was not intended to be an April Fool's joke) the game's official web site announced that Nuclear Dawn is now set for a September 2011 release date.

Not only that but the site has also announced that it will be taking pre-orders for the game about 60 days before it is officially released. Furthermore pre-orders will get access to the closed beta test which will launch sometime in August. Finally the game now has a new trailer, with a mix of CGI and in-game footage, which you can see after the jump:

MODmonday: Garry's Mod



While Xbox 360 and PS3 users have worked themselves into a veritable tizzy over downloadable content, PC users have been accustomed to having the lifeline of their favorite games extended far past their in-the-box values since the days of Doom - and even before that. What's more, we're used to downloading new levels, weapons, characters, and new episodes absolutely free of charge.

Big Download understands that a five-hour game can be extended by hundreds of hours via total conversions, brand new monsters, and weapons you've always wanted to see in your favorite title. In the spirit of extending a title's longevity beyond mere out-of-the-box expectations, MODmonday celebrates the best modifications for games new and old. Half-Life, Half-Life 2, StarCraft, Diablo II, Doom and more will all be represented here, ensuring a wide spread of mods available across every possible genre of PC gaming.

This week's MODmonday modification is Garry's Mod, a full-featured construction set able to modify any Source engine-based game.

Source SDK update released, adds support for new TF2 gametype


Following hot on the heels of the new Team Fortress 2 patch, Valve has released a new version of the excellent Source SDK. There's not much to the update in terms of quantity, but it makes up for it in quality. Map-makers can now make maps under the Payload type, and they no longer lose any custom settings in Hammer when restarting the SDK. Look for a slew of Payload maps soon!
Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download