sony-playstation posts

Playstation Move PC support is official ... sort of

playstation move
A little while ago Microsoft announced that its Kinect motion controller-camera for the Xbox 360 would soon get an official PC SDK. Now Sony has announced that it will offer an SDK for its Playstation Move motion controller that will allow anyone to make applications for the controller with a PC as one of its development tools.

Reveals on Sony's official Playstation blog site, the software application that will be released for this task is called Move.Me. The software resides on a Playstation 3 console and developers can export data to a PC in order to develop apps that will use the Playstation Move controller. It's not clear if the apps that are developed on the PC can actually use them natively. The software is being release as is to primarily academics, researchers, and hobbyists.

Casually Speaking: The death of the arcade and the birth of the MMO


Long before there were home consoles or Flash-based and downloadable games accessible via the Internet, the only place to get your gaming fix was the venerable video arcade. For those of our readers who may be too young to remember the arcade boom of the 1980s, these were spacious, sometimes dimly-lit buildings filled with games housed in large cabinets; some later games were contained in sit-down, glass-topped tables. These spaces were home to the grand, seminal casual games that have become enshrined within gamers' memories as the first great games of our time. Titles like Space Invaders, Asteroids, Pac Man, Joust, Dig Dug, etc., and the gameplay they embodied, have been the basis for all games that have followed since.

However, as home console systems became available, and their game libraries grew both in size and complexity, the once-ubiquitous video arcades dwindled in number from thousands country-wide to perhaps tens per state, and even that figure might be optimistic. With the focus of electronic entertainment switching to the home, gamers also left the arcades en masse, in favor of playing at home alone, or at best, with one or two friends who didn't have a system of their own. These players might not have known it then, but soon they would subconsciously realize that they were missing something integral to the gaming experience that wouldn't return for years.
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