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Hands-on: Sid Meier's Civilization IV: Colonization

Since 1991, Sid Meier's Civilization games have allowed armchair gods and generals several opportunities to "build an empire that would stand the test of time," as per the game's documentation. From the Stone Age to the Space Age, gamers pleading with loved ones for just one more turn have spent countless hours conquering barbarians, building cultural wonders, and launching space shuttles to Alpha Centauri.

Despite the popularity of the four core Civ titles and their all-encompassing historical time span, many conquerers preferred another Sid Meier title's emphasis on the year 1492 when, as we all know, Columbus sailed the ocean blue. Rather than plop them into the stone age with a loin cloth and the urge to discover fire, Sid Meier's Colonization tasked settlers with occupying the New World over the time period of 1492 to 1850. One of Meier's more popular titles, Colonization has remained a classic that many fans, enviously noting multiple Civilization sequels and expansions, hoped would receive a remake.

Enter Sid Meier's Civilization IV: Colonization.

Sid Meier's Civilization IV: Colonization announced


2K Games has announced Sid Meier's Civilization IV: Colonization, a stand-alone expansion that recreates the classic Colonization game.

"We've received many requests from fans over the years to bring back Colonization and now seemed to be the perfect time to do that," said Sid Meier, director of creative development at Firaxis Games.

The original Colonization charged players with conquering the New World using one of four European nations. While the concept remains the same in Civilization IV: Colonization, the Civ IV engine will add a number of new features such as "a brand-new interface, improved diplomacy options and the included modding tools."

Civilization IV: Colonization will be available Fall 2008.

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