As major AAA game development teams work with new hardware, the amount of money for making the average high profile game has gone up and up over the past few years. It's not uncommon to hear that a game has a budget in the tens of millions of dollars.
However, one game executive seems to believe that trend is over, at least for the moment. Gamesindustry.biz (free registration required) vchatted with David DeMartini, the head of
Electronic Arts' third party EA Partners division, about budget issues. He he stated, " ... I think budgets for games have actually peaked and are starting to move in the reverse direction again." It's certainly true that small dev teams can make downloadable games that don't cost a lot to make and if popular can quickly make a profit. DeMartini states, "I don't think there's any one right budget for any game. It kind of depends on how big the idea is and what the team needs to be able to make a 90 (percent) rated game with the idea that they're working on."