Another developer complains about $60 games
Last week the head of EA's free-to-play game division, Ben Cousins, was quoted as saying that the cost of $60 games was "exploitative". Now another game developer has come out with similar claims. Matthew Karch, the CEO of Saber Interactive, wrote an editorial for Computer and Video Games today stating, "I mean, you pay a few hundred dollars for a console (or more for a good PC) then $60 for a game - how many games can you afford in that price range?"
Karch's company recently released the game adaptation of the movie Battle: Los Angeles, a downloadable only first person shooter that costs just $10. He states, "There is going to be a move towards higher-end games that are smaller. There has to be, because even among the "hardcore" audience, only a small percentage of games are profitable, so making smaller games with lower budgets makes good sense."
Karch said that the Battle Los Angeles game took only six months to make and was entirely self-funded. He claims that "on a commercial level it seems to be working out thus far" although sales figures have not been revealed.
Karch's company recently released the game adaptation of the movie Battle: Los Angeles, a downloadable only first person shooter that costs just $10. He states, "There is going to be a move towards higher-end games that are smaller. There has to be, because even among the "hardcore" audience, only a small percentage of games are profitable, so making smaller games with lower budgets makes good sense."
Karch said that the Battle Los Angeles game took only six months to make and was entirely self-funded. He claims that "on a commercial level it seems to be working out thus far" although sales figures have not been revealed.








