review posts

Review: Dragon Gaming Speech Pack

Although there have been a number of attempts to simplify the controls for PC games (some more successful than others), there are still a number that have a complicated series of commands and menus to memorize and flip through. Role-playing, strategy, and a handful of action shooters can usually fall into this category, but players with control difficulty now have an alternative. Dragon NaturallySpeaking, the well-known and very accurate voice dictation software, now offers an add-on called Dragon Gaming Pack. Using it, players can use their voices to control actions in some of their favorite games. Unfortunately, ease of use is a relative term in this case, not to mention the low practicality of using this kind of software in fast paced shooter games.

Review: Anomaly Warzone Earth

Anomaly Warzone Earth has been described as a reverse tower defense, and while this is marginally true, it misses something essential: rather than simply trudging endless waves of units towards a generic goal, you are actively dismantling the opposition. It's not so much reverse tower defense as tower attacking. It's also absolutely fantastic, and an extremely strong first showing from indie studio 11 Bit. Excellent production values, clean and concise game mechanics, and excellent replay value make it a steal at its asking price. It is probably the most highly polished $10 game you will ever play.

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Review: Portal 2

Few games resonate with players as much as the original Portal, released in 2007. The sequel takes what started as a short and relatively experimental concept and kicks it up several notches to a fully fleshed out game that tops its predecessor. Portal 2 expands the gameplay in just about every respect with more characters, a longer storyline, and additional new experimental technologies added to the large scale portal themed puzzles. The puzzles are much bigger and have more moving parts, but they're generally as easy to figure out as those from the first game, although one or two have some pretty tricky solutions.

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Review: Hoard


There's not many games that let you play as a dragon. Not a cute, almost human-like dragon such as Spyro, or a human that turns into a dragon like Divinity 2. Normal, fire-breathing, princess-stealing, loot-gathering, town-torching dragons are fairly absent from the rosters of gaming protagonists. Their actions are a bit hard to justify in a story-focused game, after all. Hoard aims to change that. Not the story bit, as the game is almost entirely arcade-like, but rather the playing as a mostly evil dragon part. Flying around and torching everything from towns to ogres has never been this satisfying, and Hoard has quickly become one of our favorite short-session games. Pop in, play for a few minutes, pop out. It's brilliantly designed, fairly cheap, and visually stunning. We found it difficult not to immediately love Hoard straight from the get-go.

Reviews: AI War Expansions

The stoic and thoroughly difficult AI War has received three expansion packs to date: Zenith Remnant, Children of Neinzul, and Light of the Spire. Each one offers new units, scenarios, and AI types to bring to bear For this multi-part review, we'll be examining each expansion pack individually and giving them individual verdicts. After all, each expansion is independent of the others and brings new ships and Ai types unique to that particular expansion. The one thing they have in common, however, is how much the increase the difficulty compared to the original game. These expansions are for the hardest of the hardcore.

Review: Fate of the World

Going against what may be common sense, there is indeed such a thing as a single-player board game. One where the player competes more against the system and their own honesty than the machinations of other players. They are certainly not as common as competitive board games, but they can be just as fun. They also make for fairly excellent videogames as well, as letting a computer handle all the grunt number work lets the player focus on playing rather than managing the game. Fate of the World is a game like this. It would not feel out of place on somebody's kitchen table, cards spread out around the place and little tokens organized into convenient plastic baggies. Red Redemption has crafted a title that is educational and entertaining while providing us with plenty of nostalgic reminders of board gaming, and it's easily the most compelling of any remotely educational game that we have played.

Review: Mass Effect 2: Arrival DLC

With the "Arrival" DLC expansion, the high-action Mass Effect 2 comes to its conclusion and the way is open for Mass Effect 3 to release in the fall. Admiral Hackett gives Shepherd some face time this time around, as opposed to being a disembodied voice, and asks him to embark on a special covert mission. It involves tracking down a spy captured in Batarian space who has information on a massive Reaper invasion coming to wipe out all life in the galaxy. The evidence not only proves definitively that the Reapers are coming, but details the launching point from where all life in the galaxy will be exterminated.

Download the Mass Effect 2 Demo (1.87 GB)
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Review: Crysis 2

It has been four years since its release and Crysis is still being held up as the machine-killer of all PC games. Whenever you buy a new rig, chances are you will hear the inevitable, "Well, yeah, but can it run Crysis on the highest settings?" As a game, however, it had a number of faults, including unintuitive suit usage, hilariously idiotic AI, and a lack of focus in many of the massive levels. Crysis 2, as strange as it seems, feels like a direct response to these criticisms. A developer redressing a game's flaws in said game's sequel? No way! That's not to say, however, that Crysis 2 is without its own flaws. While it's a fantastic game worthy of picking up, it's also currently suffering from one of the worst launches we have ever experienced. This is the gist of Crytek's latest effort: an excellent game, but one filled to the brim with experience-altering issues.

Review: Homefront

Homefront starts with a fascinating idea: What if the United States could no longer sustain being a global military superpower? Furthermore, what if an aggressive foreign power invades, turning the world superpower into an occupied country? The concept is a great source of speculation, especially given some of the recent real-life events around North Korea, and would no doubt make for a great story. However, Homefront falls far short on delivering on its promise.

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Review: Rift

There is a classic reviewer adage when asked to review an MMO. Simply enough, it states "you can't review MMOs." In most cases, this is true, as MMOs are designed to be ongoing and involved experiences. Unlike single-player games, you are encouraged to play MMOs for hours upon days upon weeks upon months. It's no secret that developers even put in extra incentives for dedicated players, such as vanity titles and awesome gear. When you base an MMO off of the success of previous games in the genre, however, it makes reviewing a much easier prospect. Such is the case with Rift, and while it shamelessly cannibalizes other developers while winking at you knowingly, one can't help but be drawn into the world of Telara. Minor flaws aside, Rift is one of the strongest MMO launches we have seen, and gives us hope that other developers will attempt to match Trion for their polish.


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