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Big Iron: Hardware 2008



Okay, not awards, per se, but at least some recognition of things that didn't suck -- stuff like improved performance and big price reductions (sometimes). Generational advancement in the CPU and video card arenas brought more power to our desktop systems than ever before. DDR3 stopped costing its weight in gold. The Phenom... got its ass handed to it all year long. (Seriously, AMD? You can't roll out a replacement soon enough.)

Also, one of the biggest legends in the realm of physical vaporware finally came to market, but BI doesn't see a lot of folks ponying up two grand for the Optimus Maximus keyboard. At least it made it to market after a rumor-and-tease gestation period that rivals that of Duke Nukem 3D.

There were a handful of big stories in the realm of gaming hardware in 2008, and, for a change, they were almost all good news for gamers.

Big Iron: BSOL



Ready to put the screws to all that shiny stuff and get the most out of your rig? It's time to scare away the timid, or drag them screaming into the realm of the technorati.

It's time to tweak your BIOS.

That's right, it's time to play with the Blue Screen of Life. None of that namby-pamby, "I fell on my face choking on a device driver and puked up a memory address error" Blue Screen of Death crap today. We've got Trans-Siberian Orchestra's version of Beethoven's Ninth cranked up, and it's time to soar to new heights.

Besides, cranking up clock speeds is an excellent way to keep warm in the absence of hot cocoa, egg nog, or Irish coffee (which are fattening, vile, and not allowed at the office, respectively).

Age of Conan benchmarks bode ill for single-core processors


Age of Conan is a beast of a game, and it requires a beast of a system. In the open beta test, players faced serious performance problems. There was much gnashing of teeth. Now that the game has hit retail, have things improved? More importantly, can your system run the game?

Gamespot set out to answer those questions in a recent feature. Its staff tested the game with nearly 20 video cards, several processors, and two different RAM configurations. The result: a five page lowdown with all you need to know if you're you're thinking about buying the game, but are afraid to take the plunge because your system isn't quite ideal.

It turns out that the game is playable on most 7, 8 or 9 series Nvidia GPUs or their ATI equivalents, but at least two gigabytes of RAM and a dual core processor are pretty much non-optional. Check out the article for more details.

Big Download: Money for Nothing



We here at Big Download naturally assume you like free stuff. That's why we've got that enticing heap of files up there, batting its eyelashes seductively at you (or maybe I need to switch to decaf that isn't laced with wormwood). But, chances are, free (as in beer) stuff is lurking on or under your desk right this moment. No, not the cans with the five cent deposit. No, not that copy of Daikatana you forgot to take to the pawn shop, either.

Unless you're already at the bleeding edge, got exceedingly unlucky, or are highly risk-averse, there's extra performance to be had out of the components you've already got by running them faster than their rated, factory-set speed. This practice is known as overclocking, and has grown from a lunatic fringe cottage industry into big business, frequently with the tacit approval of component manufacturers, and occasionally engaged in by some brands themselves.

In a nutshell, overclocking allows you to get the performance of a more-expensive part -- CPU, video card, or RAM module -- out of a less-expensive one by the strategic application of brains, willpower, voltage, cooling, and luck.

Big Iron: Hardware Basics



Here in the Big Iron room, we're going to be throwing around a lot of computer acronyms and terminology. So, for those folks who may be new to the notion of taking a screwdriver in hand to see what's inside their system, or when it's time for you to upgrade for the very first time, here's a quick list of the components we'll be making reference to and what their roles are.

CPU: Central Processing Unit. This is the processor itself, the expensive bit of silicon that performs a bunch of math very, very quickly. Intel's Pentiums, Celerons, and Xeons, along with AMD's Athlons, Durons, Semprons, and Opterons. Most of us are going to have some flavor of Pentium or Athlon (yes, even Mac users have Intel chips under the hood nowadays, though you PPC folks are a bunch of die-hards). When referring to processor speeds, we'll typically be speaking in terms of gigahertz (GHz), or billions of cycles per second.

Both Intel and AMD have, independently and somewhat confusingly, moved away from coming right out and saying how fast their CPUs are in terms of raw clock speed. Instead, each of them has come up with an arcane and obscure "performance rating system" that sort of, kind of, using a perverse combination of marketing, advanced differential calculus and a lot of handwavium, gives you a vague idea of how your new CPU would stack up to a first-generation Pentium IV. This may not, in fact, adequately express how arbitrary and confusing this practice is, and I'm going to stay well clear of that particular morass. You'll be getting clock speeds in this space for the sake of everyone's sanity.

Cores: Recently, both Intel and AMD have begun offering CPUs with more than one processor tucked into a single package. Such dual-core or quad-core (and, in some cases, triple-core) chips allow the system to do two (or three, or four) things at the same time, and more games -- and applications in general -- are beginning to take this into account with their programming -- a practice known as multi-threading or symmetric multi-processing (SMP).

RAM: Random Access Memory. This is where your system stores the information its actively working with, and is typically measured in Megabytes (MB) or Gigabytes (GB). There are two main types of RAM in most current PCs today -- DDR2 and DDR3 (DDR stands for Double Data Rate -- the practice of transferring information on both the "up" and "down" cycle of the memory clock. More detail for those who really want to investigate it is in the links).

HDD: Hard Disk Drive. Main storage, measured in Gigabytes (GB), and occasionally in Terabytes (TB). This is where everything is saved - from operating system files to games to music - everything that takes up space when it's saved.

Video Cards: Arguably, the single most important component when it comes to determining how well a PC will perform a video game in terms of frame rate (often called FPS -- frames per second -- not to be confused with the same acronym used to refer to first-person shooters). There are two major players in this arena - nVidia and ATI (which was recently purchased by CPU maker AMD). The players in this field have also been engaged in a bit of marketing and naming chicanery, but at least they're numbering their offerings sequentially, so you can be pretty confident that a 9-series card is faster than an 8-series card from the same manufacturer most of the time, for instance.

SLI / Crossfire: The respective "multiple video cards in one PC" implementations supported by nVidia and ATI.

There are a lot of variables that go into building and optimizing a gaming rig. It's our hope here at Big Iron to demystify some of what goes on under for you, and allow you to share in the hardware enthusiasm. There's a lot of pride in craftsmanship when you do build your own PC. Hop in, it's a hell of a ride.


Rafe spends his days wielding a phone in one hand and a screwdriver in the other. When not causing friends and enemies alike to /facepalm electronically, he can be found extolling the virtues of the weird peripherals in his life, from kettlebells to the Trackman Marble. If you have any hardware, performance, or upgrade-related questions you'd like to see in future editions of Big Iron, the target coordinates are rafe.brox AT weblogsinc DOT com.
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