Described as a "side project" during the
Quakecon 2010 keynote speech, John Carmack revealed development of
Rage for the iPhone. A working demo showed the game operating at 60 fps using the Rage Engine (complete with megatextures) on an iPhone 4, but Carmack assures viewers that it will also work on a 3G. Graphics are on par, if not better, than anything that can be done on the original Xbox or PlayStation 2. The mobile version of
Rage is a small, cheap, version that's meant mainly for showing off. Ultimately, id is aiming to release
Rage, then follow-up with smaller titles that tie into the big one.
Carmack also states that iPhone projects can be ported over to Android devices, but that won't happen for some time. They'll see how things work out in about six months or so. The iPhone version of
Rage is expected to be be hundreds of megabytes, which may be a consideration for people looking to conserve space on their iPhones and iPads. It will also be a huge power drain, so a 30 fps version will be made available. No estimated release window was announced.
[
via Kotaku]