Quake Live settling in after busy first week
It's been a couple of weeks since the official open beta launch of Quake Live. id Software's launch of their free-to-play FPS (adapting their earlier title Quake III Arena) got so busy that people were waiting for over an hour to play after signing in. There were also issues with the game's collection of player stats that forced id to temporarily cut out those features.
A few days ago the game's official site posted up an update from id's producer of the project Marty Stratton. He states that after putting in some updates on the back end of the game's site it increased the game's player capacity. That means it, " . . . allowed us to remove the queue for the time being, so we hope everyone has enjoyed the more immediate access." Also stats recording is working once again although Stratton did say the specific stats "tied to each individual frag" are still disabled for now.
A few days ago the game's official site posted up an update from id's producer of the project Marty Stratton. He states that after putting in some updates on the back end of the game's site it increased the game's player capacity. That means it, " . . . allowed us to remove the queue for the time being, so we hope everyone has enjoyed the more immediate access." Also stats recording is working once again although Stratton did say the specific stats "tied to each individual frag" are still disabled for now.







