Talkin' Smack - Online Voice Chat in Kids' Games

Anyone who has ever played a multiplayer, voice chat-enabled game with younger gamers knows that someone has to save these kids from themselves. In an age where "tea-bagging" could very well be a child's first word, GameDesign.com's newest weekly Game Design Challenge has answered this necessary call: design a communication system for an MMO geared toward children.
Because this game would be targeted at younger tykes, a few critical objectives must be met. First, the game must filter out foul language. Second, due to the ever-increasing amount of online predators, the player must not be able to reveal his or her real-life physical location. Thirdly, a positive environment must be maintained. These are growing kids; the real world will have plenty of time to crush their confidence as they become teens and adults. Finally, since this game would be an MMO, communication is essential, so be sure your paradigm doesn't make it impossible for the players to interact.


