masseffect posts

BioWare fan community: 4 million and rising


BioWare, developer of critically- and consumer-acclaimed titles such as Jade Empire, Mass Effect, Knights of the Old Republic, and Neverwinter Nights, reports that its fan community has just received its 4 millionth registered account. That number grows by 38,000 new account per day, according to the developer.

"It's great to be able to talk directly with our fans – this is a cornerstone of BioWare's success, past, present and future," said BioWare co-founder Ray Muzyka. "We are proud to have created such a comfortable environment for BioWare's millions of fans from all over the world - and we truly value their feedback."

BioWare suggests DLC, customer loyalty as solution to PC piracy


Rather than moan and groan about the problem, popular developer BioWare has proposed a (possibly perpetual) two-part solution: offer downloadable content and stay loyal to your customers. "We're doing a lot of post-release downloadable content on all of our PC titles going forward," BioWare co-CEO Ray Muzyka said to MTV's Multiplayer Blog. "We think it's a good thing to encourage players to make them want to buy a PC title," Muzyka continued. "That's ultimately the best, most successful path to prevent piracy - to have players that want your games, want to believe in them and think they're high-quality and realize they're going to get a lot of value out of them as platforms for long time afterwards."

BioWare's next title, Dragon Age, will be revealed tomorrow and is confirmed to support downloadable content, much like the developer's current sci-fi RPG, Mass Effect.

With developers such as Crytek deciding to discontinue developing PC-exclusive content as a means of shirking piracy, it's nice to see a developer as prestigious as BioWare propose a solution that punishes pirates rather than legitimate consumers.

Mass Effect PC port slightly delayed


The PC version of BioWare's hit sci-fi RPG Mass Effect has already generated lots of interest from gamers. However it appears that the port, co-developed by BioWare and Demiurge Studios, will have to wait a few more weeks. Via a post on the Mass Effect formes by BioWare community manager Chris Priestly, the PC version will be delayed from May 6 to May 28 in the US with Europe getting the game on June 6. According to Priestly, "The additional time will allow us to incorporate more play-testing feedback, add extra polish and tune the additional features so that Mass Effect is a natural and outstanding PC gaming experience."
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