Report: Lord of the Rings Online tripled revenues since going free-to-play
Developer Turbine's move to turn its fantasy MMO Lord of the Rings Online last fall seems to have paid off for the company. In an interview on the TenTonHammer podcast, Turbine reps stated that since the switch from a subscription-only based business model, revenues for the game have tripled and player numbers have also increased.
Of course, Turbine, like most MMO developers, has not revealed what the actual revenue and player numbers are but if revenues have indeed tripled it seems like the switchover to free-to-play has been successful. Later this year another subscription-based MMO, Champions Online, will also move to the free-to-play business model.
Of course, Turbine, like most MMO developers, has not revealed what the actual revenue and player numbers are but if revenues have indeed tripled it seems like the switchover to free-to-play has been successful. Later this year another subscription-based MMO, Champions Online, will also move to the free-to-play business model.










