littlebigplanet posts

Feature: 2008 console games that should be PC games


2008 was a great year for PC gamers but it might have been a better year if some of the best console games of last year had also been ported over to the PC. We know, we know...some console ports are better than others but still there's a lot of potential in having many of 2008's best games come to our side of the fence.

2009 will see console titles like Mirror's Edge, Saints Row 2 and Burnout Paradise come to the PC but what if other such game also made the jump. Big Download has our picks for console exclusives that should be considered for the PC such as Gears of War 2 and many others.

Click on the image above to continue reading 2008 console games that should be PC games.

What is Boku?


Unknown until just recently, Microsoft's research division has been working on a new visual programming language called Boku. This language was made specifically for games and the official Boku web site has some more info on this project which reportedly will be released sometime in 2009 for both the PC and Xbox 360.

Much like the recently announced PC game Atmosphir and the acclaimed PS3 game LittleBigPlanet, Boku uses a icon based interface in order to create game objects. It using the Xbox 360 controller (and presumably the Windows Xbox 360 controller for the PC) to create entire games without the need for a keyboard or mouse. You can watch a YouTube video after the jump that shows the game editor in action along with a variety of simple games that can be made with Boku.

Gallery: Boku

Big Ideas: The threat and promise of user-generated content


Spore. LittleBigPlanet. Second Life. What do these titles have in common? Each of them allows a regular user to utilize embedded tools to create content. Although it's clearly too early to say that this is a trend, it's definitely an interesting development in game design.

Why should games offer users the ability to create in-game content? Are the risks worth the benefits? In today's column, we'll take a look into user-generated content, and whether or not it has a lasting place in video games.

LittleBigPlanet creators wanted to out-Portal Portal


One of the most highly anticipated Playstation 3 games this fall is LittleBigPlanet, the unique side-scroller/user created tool game from UK developer Media Molecule. However before the developer was formed members of the team created Rag Doll Kung Fu, a very innovative fighting game that was one of the first third party games to debut on Valve's Steam service.

After Rag Doll Kung Fu was released, the team wanted to do a game that they claimed was going to be "more Portally than Portal... Portal, but with scale factor". In an interview with Kikizo, Media Molecule co-founder Alex Evans states that they approached Valve with their game idea and he claims Valve expressed interest in working with Media Molecule on the proposed game. However, Evans states, "nothing came of that in the end" and they ended up with making LittleBigPlanet at Sony. Valve did go on to develop and release Portal to wide acclaim in 2007 (the game developed by a team brought in by Valve after making the similar student-designed title Narbacular Drop).
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