There can be little doubt that
Dungeons drew more than a healthy amount of inspiration from the
Dungeon Keeper series. There's major theme of being an overlord of an underground network of creatures, out to corrupt a happy fairytale land while disposing of the competition. Furthermore, there's the theme of defeating heroes foolish enough to venture into your domain before they have a chance to destroy your dungeon heart. There's even a throwaway joke where the adviser tells you all the chickens have been eaten, then remembers that chickens are used in a completely different game... which actually admits to a lot. Although the game may look a lot like a
Dungeon Keeper game, it certainly isn't, and anyone playing with that preconception is likely to be very disappointed.
Dungeons uses a fundamental gameplay twist that puts the focus on keeping incoming heroes happy instead of luring in creatures and training them. While this change gives the game a unique identity, it comes with a boatload of problems attached and ultimately isn't much fun.
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