Destruction physics are gradually becoming more common. Games like
Bad Company 2 and
Red Faction Guerrilla have incorporated the destruction of the environment as main mechanics, and it makes them both ridiculous and awesome. After all, nothing is quite as hilarious as dropping a building on a friend by blowing out all the supports. The newest game to incorporate these destruction physics is
Breach, and it claims to have far better physics than any other similar game on the market. In the end, however,
Breach falls short, both in its physics and in its gameplay. It never quite lives up to the developer's promises, and ends up being more of a budget version of the aforementioned games. It's a shame, as there is a lot of unfulfilled potential here that is hidden under a sea of poor graphics, stiff mechanics, and half-implemented features.