When the original Tomb Raider was released in 1996 it was hailed as a marvel of game design. Playing as Lara Croft gamers were thrown into a 3D world that, at the time, was state-of-the-art. The only problem? Controlling the infamous Ms. Croft was akin to turning a tank in quicksand. At the time we weren't aware it could get any better, so poor control was ignored in the majority of the game's critiques. Resident Evil, Dino Crisis and Alone in the Dark: The New Nightmare all cloned this control mechanic when released and still found success. But then things began to change as gamers realized how archaic the scheme was. Resident Evil 4 evolved the series, Dino Crisis 3 killed it and the new Alone in the Dark tries very hard to be relevant.
It goes without saying that Alone in the Dark was one of the most intriguing games from Atari (see also Infogrames), in what seems like eons. Initial information released regarding the revival of the original survival horror title had gamers genuinely excited to step back into the shoes of the mysterious hero, Edward Carnby. So how did the franchise reboot turn out?