GDC 2011: Impulse::Reactor to support in-game microtransactions

The new features will allow any game developer who uses Impulse::Reactor to add support for microtransactions in the game without the need for a separate client software tool such as Valve's Steamworks. In a phone conversation with Stardock CEO Brad Wardell last week he told Big Download that Stardock would get 30 percent of all the revenues generated by games using the Impulse::Reactor microtransaction features.
So will any of Stardock's current and upcoming games use these new features? Stardock's PR head told us today, "Right now the migration has begun, but we'll be announcing which titles are ready when the time comes." Impulse::Reactor, originally scheduled to be made to all game developers in 2010, is now scheduled to be released in full in the summer of 2011.











