Read a chapter from Dungeons and Desktops, the CRPG history book
Gamasutra is hosting a complete chapter from the recently released book Dungeons and Desktops: The History of Computer Role-Playing Games. The book is based on a series of articles previously released on Gamasutra. Those articles were great so the new book release is exciting.
The sample chapter is titled "The Silver Age." It covers the period following the release of Richard Garriott's Ultima and the birth of Sir-Tech's Wizardry series. Author Matt Barton describes an era of transformation. Before Ultima and Wizardry, he says, the genre appealed mostly to a small crowd of hardcore table-top role-playing fans. The games of the so-called Silver Age expanded the audience and changed the landscape forever, introducing many traditions that are still part of today's industry.
The article also contrasts the philosophies of design behind Ultima and Wizardry. Fascinating stuff.
The sample chapter is titled "The Silver Age." It covers the period following the release of Richard Garriott's Ultima and the birth of Sir-Tech's Wizardry series. Author Matt Barton describes an era of transformation. Before Ultima and Wizardry, he says, the genre appealed mostly to a small crowd of hardcore table-top role-playing fans. The games of the so-called Silver Age expanded the audience and changed the landscape forever, introducing many traditions that are still part of today's industry.
The article also contrasts the philosophies of design behind Ultima and Wizardry. Fascinating stuff.






