Big Ideas: Heroism and the MMO
Arguably, video games are all about making you, the player, feel like a hero. You're meant to overcome incredible odds, employ every ounce of skill at your command to win through, defeat the villain, and triumph in the end. The denouement should be satisfying, and provide a cathartic sense of closure. You should feel as though you've been on an amazing journey, and no matter how difficult it was, or perhaps because of the difficulty, it was all worth it in the end.
However, massively multiplayer online games are a rather different beast. To wit: can you still feel like a hero when the journey never ends, you're only one of thousands, and there is no closure?
However, massively multiplayer online games are a rather different beast. To wit: can you still feel like a hero when the journey never ends, you're only one of thousands, and there is no closure?



