More details on Halo MMO come to light
It's been known for several months that before its shutdown Ensemble Studios was working on a project that would have brought Microsoft's Halo game franchise to the MMO genre. Now a new IncGames article sheds some more light on that canceled project. Former Ensemble team member Dusty Monk claims he worked on the game, code-named Titan, from 2004 to 2007.
Monk, who is now the founder of the new development studio Windstorm Studios, said that the project was designed to compete directly with Blizzard's audience for World of Warcraft. So why was the project eventually shut down? Monk says Microsoft had some new people come in to be in charge of their game division and felt that they need to go in more of a casual game direction to compete against Nintendo's Wii console. He states, "So part of this changing of the guard at Microsoft came along with the changing of the attitude to this very expensive, very long and very protacted $90 million USD project we were working on . . ."
Monk, who is now the founder of the new development studio Windstorm Studios, said that the project was designed to compete directly with Blizzard's audience for World of Warcraft. So why was the project eventually shut down? Monk says Microsoft had some new people come in to be in charge of their game division and felt that they need to go in more of a casual game direction to compete against Nintendo's Wii console. He states, "So part of this changing of the guard at Microsoft came along with the changing of the attitude to this very expensive, very long and very protacted $90 million USD project we were working on . . ."





