Grinding hack'n'slash games appeal to some base instinct inherent in every gamer. The instinct to grow more powerful through repeated actions. Games like
Diablo,
Dungeon Siege, and
Titan Quest have built massive reputations based on this simple grind and level formula. However, they have two things that
Ginormo Sword doesn't: gussied up mechanics, and a sense of balance.
Ginormo Sword throws both of these out the window and boils the hack'n'slash genre to the basics. And it's strangely addicting.
Ginormo Sword has no story. All the locations are randomly named, and we do mean random. There is only one way to attack, and moving around is done entirely with the mouse. However, add no limit to the size of your sword (hence the title) and the ability to upgrade almost any aspect of your character to god-like levels through grind, and you have a game that is relentlessly addicting despite its faults.
[Via
Rock, Paper, Shotgun]