graphics posts

Big Ideas: Should we care about realism?


Crysis. The name just means photorealism in graphics these days. It's what people expect from Crytek now, and there's no going back for that company. They've built their brand around the latest and greatest rendering technology, so full of buzzwords that it virtually takes a degree in advanced mathematics just to understand how amazing the tech is.

But is all of that realism worth the effort? Does it really matter if you can see individual grass stems waving in the wind? Sure, the ability to see individual pores on your opponent's face is kind of cool, but does it make for a better game?

Big Ideas: On graphics


There is a not-insignificant portion of humans on this planet who love controversy. They love to argue, love to take the contrary position, love to complain. Frequently found on game forums, this breed enjoys nothing more than to explain to anyone who will bother to read them how the latest iteration of their beloved franchise has destroyed the game, and how much better version x was compared with version y.

Sometimes there is even a kernel of truth to their ire, as in games like World of Warcraft, where the developers are constantly updating the game with bug fixes and game balance patches. The word "nerf" is typically heard, and stories of the good old days abound. Functional changes I understand. But occasionally a different sort of complaint is heard, and it's this type of whingeing that puzzles me. How seriously can I take arguments that revolve around a game's graphics?

Big Iron: On Display - Going both ways



The big news of the past week for desktop gamers was the official release of Nvidia's GTX 295 dual-GPU card to the wild. Not content to sit on their hands, AMD announced, via the ever-thrilling Press Release, that they're undertaking development of a platform to provide high-shiny graphics to devices that don't sport the hardware to create them, as well as a realtime rendering system for photorealistic content that developers and cinematographers can utilize.

So, it looks like both ends of the spectrum are getting some love. Maybe even a three-way kind of thing.

At some point, BI's mind will leave the gutter it currently inhabits, but we don't advise anyone to hold their breath waiting for that to happen. (Hey, at least there hasn't been a "Two chips, one card" joke made yet. Oh, wait....)

Big Iron: On Display - Framerate and You



FPS (as in frames per second, not first-person shooter) is a quick-and-dirty way of judging whether or not your rig has the cojones to support your chosen display resolution and eye candy predilections. Simply put, can your system churn out the graphics fast enough to keep up with the demands of the game(s) you're running?

If the answer is "yes," do you have any headroom to up the graphical ante? If the answer is "no," what are your options? Okay, options other than spending lots of money; spending money is always an option, but we do occasionally want to be practical around here.

Get an inside look at the GTX 200 unveiling, developer presentations

Yesterday, Nvidia launched its new GTX 200 series graphics cards. Despite their hefty prices, they're the fastest graphics processing units on the market right now. Nvidia published a press release on Monday to promote the new hardware, but a lot of it was sales-speak. What do these new GPUs really do to push the envelope forward for gaming, and how do they do it?

Gamasutra had a man on the ground at the unveiling event in Santa Clara, CA, and he reported more detailed information than that which was found in the press release. Read the coverage of the event for developer quotes and plain descriptions of the nature of the new technologies and their potential applications -- gaming and otherwise.

Accoridng to Nvidia marketing VP Tony Tomasi, the GTX 200 series cards run at 93.1% of the hardware's theoretical limits -- much higher than previous generation GPUs. Developers working on everything from Far Cry 2 to Bionic Commando to Folding@home described applications of these new, 240-core beasts for their particular projects.

Civilization IV: Colonization has all new assets, redone interface


Sid Meier told GameSpot that Civilization IV: Colonization is "a very different game" from Civilization IV. While it's based in the same engine (a customized version of Gamebryo), it features a totally redone interface, all new assets (art, etc.), and greatly improved graphics -- better unit shadows and water, more complex models, and higher resolution assets of all kinds.

We suspect the game is vastly improved over the original Colonization from way back in 1994 as well, but few details about gameplay were given in this particular interview. Meier did say that the decision to make a new Colonization game was made because fans have passionately requested it for years, though.

Now if only Meier could get the Alpha Centauri rights from EA -- then there might even be rejoicing in the streets. How's "We love the Game Designer Day" sound?

[Via The Escapist]

Resolution mod makes classic Black Isle RPGs beautiful


There's a mod out in the wilds of the internet that scales classic Black Isle RPGs like Planescape Torment, Baldur's Gate, and Icewind Dale to any resolution you want to play them at. Previously, these games were only playable at extremely low resolutions such as 640x480. If you haven't played them at all before, this is the perfect opportunity. Black Isle was the successor to BioWare, and its titles paved the way for games like and Star Wars: Knights of the Old Republic and Mass Effect.

The "widescreen mod" (a deceptive name, as it will also scale to resolutions in any aspect ratio) is developed by modder the_bigg, in association with the Gibberlings Three group. It doesn't just stretch the graphics; it expands the viewing area dramatically, so players can experience these classic RPGs in panoramic, true high resolutions.

We discovered this mod through an article at Rock, Paper, Shotgun and were so impressed we decided to host it at Big Download. If you're an old fan of Black Isle's RPGs, download the mod and revisit them!

Download the Black Isle Widescreen Mod from Big Download.
Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download