In 2007
Gas Powered Games released
Supreme Commander, an epic sci-fi RTS game with huge battles, massive units and big nuclear explosions. In just over a month, Gas Powered returns to that universe for
Supreme Commander 2, the sequel that will be published this time by
Square Enix. Big Download got a chat to ask some questions to Gas Powered's head Chris Taylor to get more info on this long awaited strategy sequel.
First, the original Supreme Commander game was famed for its massive units and lots of stuff going "boom", Is it fair to say that those elements are sticking around for the sequel?
Without a doubt. Big explosions are a key element to a good RTS game, and they are definitely here to stay in Supreme Commander 2!
What can you tell us about the factions for the sequel and how the single player campaign links to the original?
We've woven the new campaign story into the existing history and fiction to continue the story, but we have leapt 25 years into the future, and are telling a very different kind of story... a story that focuses on the people, and the personal struggles they go through when caught up in a war of galactic scale.