Big Ideas: What's wrong with being game-y?
I was listening to a gaming podcast recently, and during a discussion of a game the speaker had reviewed, the term "game-y" was used. By this I understood the word to mean any game mechanic or situation that exists outside the conceit of the game itself, such that it calls attention to the fact that you're playing a video game.
I knew what the speaker meant by calling out the mechanic in that way, but it was the negative connotation that struck me. Surely, when playing a video game it's excusable to encounter phenomena that are endemic to its being a game? Sooner or later you'll have to hit "Save", or do a double jump, or fast-forward through a cutscene; are those things inherently bad? What's wrong with being game-y?
I knew what the speaker meant by calling out the mechanic in that way, but it was the negative connotation that struck me. Surely, when playing a video game it's excusable to encounter phenomena that are endemic to its being a game? Sooner or later you'll have to hit "Save", or do a double jump, or fast-forward through a cutscene; are those things inherently bad? What's wrong with being game-y?



