Interview: Zombie's Mark Long chats more about Blacklight

Blacklight sounds like a game that's trying to mix sci-fi elements with more realistic shooters. How hard is it for you guys to keep that balance and make the game feel real while at the same time give it a kind of sci-fi "wow" factor?
We made a major design goal of the game and story to be "science fact", rather than science fiction. So we searched for far out weapons research, like in ultrasonic technology, and take it to its realistic limit - a non-lethal "ultrasonic launcher", for example. Which is cool because they're sound waves, so they can be bounced off of hard surfaces. You can bounce a shot off a wall to knock down an enemy you can't get a line of sight on. Or generate a sonic force field that slows down an enemy in an ambush.



