When you get to the fourth game in a series, sometimes you have to do some reinvention to the franchise to keep things fresh for new players. At the same time you also want to keep enough of what made the first three games in the series work to keep fans of those titles interested as well. That's the situation that developer
Volition and publisher
THQ are encountering with
Red Faction: Armageddon. The sci-fi shooter series had a good game with the last entry,
Red Faction: Guerrilla, but for some reason it wasn't the big sales hit that either developer or publisher were expecting.
So for the fourth entry the development team decided to go back to basics, in a way, by setting the game underground on Mars as it was during the first Red Faction game. And yes the Geo Mod engine is also back again for lots of property destruction. But what new elements are in
Red Faction: Armageddon? At
E3 2010 we got to see a live but hands-off demo of the game to find out for ourselves.