experience posts

Big Ideas: Experience and the illusion of advancement


Experience in games is a strange concept. Meant to mimic the more natural growth of an individual's knowledge and wisdom, experience (frequently shortened to EXP) is a way for the player to gauge their advancement in a game. As the player character defeats more enemies, his experience meter fills up, and when it gets completely full, a new level is gained and the meter drops back down to zero. New levels mean a rise in attributes and the granting of new powers, elements that become necessary for survival in the game world.

However, it is an arbitrary advancement. It's rarely a true growth; players who haven't developed any true skill in their play can still reap the benefits of a rise in level. There are games where your skill as a player is what matters, where you only get better by putting in the time to master the controls and knowing how to use the system to your advantage. Let's take a fresh look at the concept of experience in games and judge its viability as a useful mechanic.

Metin 2 celebrates 1-year anniversary with special events

Metin 2, the MMO from G4Box, will be holding special events for its players to celebrate one year of online existence. Players dropping in-world during the 28th - 29th of June and the 5th - 6th of July will receive +50% experience, item drop rates, and gold drop rates.

Those of you unfamiliar with the MMO genre may think that one year isn't much to celebrate, but the massively multiplayer online game space is getting more and more crowded and competitive each year. For a title to successfully keep a community alive for that long is indeed a noteworthy accomplishment. Congratulations G4Box; here's hoping for a bright future!
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