Big Ideas: Experience and the illusion of advancement
Experience in games is a strange concept. Meant to mimic the more natural growth of an individual's knowledge and wisdom, experience (frequently shortened to EXP) is a way for the player to gauge their advancement in a game. As the player character defeats more enemies, his experience meter fills up, and when it gets completely full, a new level is gained and the meter drops back down to zero. New levels mean a rise in attributes and the granting of new powers, elements that become necessary for survival in the game world.
However, it is an arbitrary advancement. It's rarely a true growth; players who haven't developed any true skill in their play can still reap the benefits of a rise in level. There are games where your skill as a player is what matters, where you only get better by putting in the time to master the controls and knowing how to use the system to your advantage. Let's take a fresh look at the concept of experience in games and judge its viability as a useful mechanic.
However, it is an arbitrary advancement. It's rarely a true growth; players who haven't developed any true skill in their play can still reap the benefits of a rise in level. There are games where your skill as a player is what matters, where you only get better by putting in the time to master the controls and knowing how to use the system to your advantage. Let's take a fresh look at the concept of experience in games and judge its viability as a useful mechanic.


Metin 2
