epsilon posts

Indie Round-Up: May 31st - June 6th


We here at Big Download love indie games. From telling you about them, playing them, or offering downloads for them, we are all about helping lesser-known developers get their name out into the world. Each week on Saturday, we'll give you the Indie Wrap-up, a collection of all the indie news stories and features during the previous week.

There were no major independent releases this week, with most of the week's news concerning more freeware than independent. There have been an explosion of new releases, however, thanks to the Procedural Generation Competition being held over on TIGSource. Stay tuned for more news concerning the excellent output from the competition!

Features and Downloads

Freeware Friday: Torus Trooper
Our resident indie fan James Murff takes a look at one of freeware's best shoot-'em-ups, even if he gets disoriented by all the twisting.

Armageddon Empires demo available for download
The incomparable Armageddon Empires now has a demo available for download through the Big Download service!

MODvelous Monday: 6/2/2008
David Craddock takes his weekly look at mods to the excellent single-player Half-life mod They Hunger.

Casually Speaking: Depth Perception


There is a tendency among the hardcore to think of casual games as the trite, twee younger sibling of more "serious" games -- your Tomb Raiders, your X-coms, your Starcrafts of the gaming universe. This perception stems from the idea that a simple game must be simple to create, and therefore reaches an equally simple audience. This, in turn, relies on hewing to old stereotypes: women and older people don't play games, therefore if that demographic is playing a game, it must be easy, right?

Without trapping ourselves by making our opponent's argument -- after all, the hallmark of the casual game is that it is easy to pick up and learn -- we can instead focus on why it is that hardcore games do not attract that market, and what it is that casual games offer instead. To sum it up in a word, it's depth. But wait, isn't depth what people usually say these games lack? To answer that, we need to revisit what "depth" in games really means.

Epsilon brings space-time to your browser


There was once a game called Narbacular Drop. Soon, it gave way to Portal, one of 2007's best games. Following in that same vein, ArmorGames is hosting a new browser-based puzzler called Epsilon. Where Portal is darkly funny, though, Epsilon is all business. And it also screws around with time.

You control two portals that can be moved around the edge of a room. Your goal is to drop a ball through these portals so that it collects tokens and eventually enters a portal to the next stage. However, you can pause time, rewind it, flip gravity, and do all sorts of other crazy tricks. It plays much like a refinement of the gameplay seen in Portal, and that's definitely a good thing.

Make sure to turn off ghost rooms and crank down the quality, as they can be very processor intensive.

[Via IndieGames]
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