enemy posts

Big Ideas: Enemy mine


Video game enemies come in all shapes, sizes, colors, ethnicities, species, universal origins, and metaphysical states. Sometimes they're evil incarnate, other times they're just in the way. They might be superintelligent, dumb as a box of rocks, or even non-sentient. They may have a master plan, or they may just be moving in a predetermined pattern around the room. Regardless of the variety you're fighting, it's clear that every game has to have some kind of antagonist.

Is any one type any better than another? Is it necessary to hate the enemy to play well? Is it enough to defeat the enemy, or do they need to be utterly destroyed for a proper resolution? Let's take a look at what it means to have enemies in a video game.

Two very different Alone in the Dark trailers emerge

We have two new trailers for Eden Games and Atari's upcoming reboot of the Alone in the Dark franchise. The videos couldn't be more different. One features gameplay footage and commentary by producer Nora Paloni about the various enemies, weapons, and combat strategies in the game. It's a continuation of an earlier video that focused on fire.

The other video is a more traditional trailer -- a montage of cinematic and gameplay moments expertly cut together with some pretty sweet post-rock music. There are some new tidbits about the storyline and the main character in there. You'll also get a sense of the voice acting; we think it sounds okay, but not great.

You'll find the videos after the jump along with links to download the hi res versions.
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