Big Ideas: Enemy mine
Video game enemies come in all shapes, sizes, colors, ethnicities, species, universal origins, and metaphysical states. Sometimes they're evil incarnate, other times they're just in the way. They might be superintelligent, dumb as a box of rocks, or even non-sentient. They may have a master plan, or they may just be moving in a predetermined pattern around the room. Regardless of the variety you're fighting, it's clear that every game has to have some kind of antagonist.
Is any one type any better than another? Is it necessary to hate the enemy to play well? Is it enough to defeat the enemy, or do they need to be utterly destroyed for a proper resolution? Let's take a look at what it means to have enemies in a video game.
Is any one type any better than another? Is it necessary to hate the enemy to play well? Is it enough to defeat the enemy, or do they need to be utterly destroyed for a proper resolution? Let's take a look at what it means to have enemies in a video game.




