Developer
Stardock has had a rocky 2010 thanks to the issues that surrounded the launch of its fantasy turn-based strategy game
Elemental War of Magic. However in a new post this week, Stardock CEO Brad Wardell revealed the company's tentative future plans for development of its internal game studios. All of Stardock's future games will be based on its in-house Kumquat game engine.
As previously announced Stardock will continue to update Elemental while also making new stand alone games such as
Elemental Fallen Enchantress and a third unnamed game. The roadmap also shows that Stardock plans to make an RPG game based on the
Elemental universe at some point. Wardell states, "This year we will begin to reconstitute this team as we bring in a lead studio developer and some senior developers to help ensure that we don't have another
War of Magic episode." The long-in-development MMORTS game
Society is still in the works and there are other unnamed games that are scheduled for release in 2013 and 2014 that are not connected to the
Elemental franchise.
Finally there's "Mod Layer" which Wardell states will be a way for anyone to make games using its Kumquat engine. He says, "The idea is to create a piece of middleware between Kumquat and future games that would allow people to make games using mostly Python." He plans to take his long mentioned sabbatical from Stardock to develop "Mod Layer and says that when its done" ... modders can easily create a wide assortment of games that are either 2D or 3D and potentially portable to (at the very least) Xbox Live Arcade and Windows Phone."
By the way this roadmap does not include third party games that Stardock might or might not publish. Wardell states, " ... this doesn't count future titles from our partner Ironclad who developed
Sins of a Solar Empire nor does it address next steps in the
Demigod franchise."