Big Ideas: Can games really educate?
Despite the fact that recent numbers seem to show that over 65% of the country's population are video game players, there is still a pervasive stigma that pertains to our favorite pastime. Namely, games are seen as mere entertainment, without true redeeming social value -- and that's without even including all the anti-video game rhetoric spewed by well-meaning but poorly-educated "family groups" who want to "protect the children".
Even those of us in the know probably don't need our games to do anything other than entertain, and there's absolutely nothing wrong with that. That's why they exist; that's why they came to be the huge industry that they are. We need to be entertained in certain ways, and sometimes only a video game will do. But is it unreasonable to think that our games can be more than just playtime delivery mechanisms? Can we ask for some true education?
Even those of us in the know probably don't need our games to do anything other than entertain, and there's absolutely nothing wrong with that. That's why they exist; that's why they came to be the huge industry that they are. We need to be entertained in certain ways, and sometimes only a video game will do. But is it unreasonable to think that our games can be more than just playtime delivery mechanisms? Can we ask for some true education?



Former Supreme Court Justice 


