demiurge posts

Shoot Many Robots reveals first details and screenshots

Shoot Many Robots was first revealed last year by developer Demiurge Studios. However aside from the title, the fact that it would be a downloadable game and the idea that the game involved shooting, well, robots, details of the game itself were not revealed. Today Demiurge finally released some screenshots from Shoot Many Robots along with some concrete details.

The game itself is a action-RPG with a side-scroller look. It will feature up to four players in co-op mode as the game's characters battle what looks like robots many out of spare and junked parts. Blowing up the robots allows the players to collect loot to upgrade their characters and weapons. Oh, and did we mention big boss battles? The game is still due for release sometime in 2011 but for some reason Demiurge is still not revealing the game's specific platforms.

[via email press release]

Shoot Many Robots announced

Demiurge Studios, the Boston-based game developer who has worked on a number of games many primarily by others for years, has announced its plans to release its first all-original game, Shoot Many Robots. Details about the game are sparse at this point but it will be a downloadable action-arcade title due out in 2011. The press release hints of co-op features as the player, presumably, shoots many robots.

The game's official web site has gone live along with a live action teaser trailer that you can check out after the jump. While platforms have yet to be announced we are hoping that the fact that it's a downloadable game combined with Demiurge's history with the PC platform (the company's first "game" was in fact a UT 2004 mod called Clone Bandits) will allow Shoot Many Robots to show up on the PC platform.

Demiurge head describes BioWare relationship, ponders piracy problem

Demiurge has made itself out to be one of those studios you can depend on. If you have a huge, expensive, killer-IP, AAA title, and you need some extra hands -- Demiurge is the company to call. But since it's (so far) produced little stand-alone, original content, its workers are unsung heroes of the gaming industry. No longer!

In the wake of the release of Mass Effect for the PC (a port on which Demiurge did much of the work), Shacknews interviewed head honcho Al Reed, asking him about the company's past, present, and future. It's a great read if you want an inside look at the video game industry.

Notably, Reed revealed which PC improvements in Mass Effect were invented by Demiurge rather than BioWare -- configurable hotbar buttons and individual squad mate commands. He lamented the piracy situation, saying "I don't know what the right solution is ... I wish someone did!" Finally, he laid out his company's future plans, which finally include some original, in-house games.

In-Depth - Mass Effect



Mass Effect, the sci-fi role-playing game developed from Bioware, made a huge impact on the Xbox 360 console last fall, and now it's the PC's turn to get a piece of the action. Sporting higher resolution graphics, a much needed tutorial setting, and an interface custom designed for the PC, it's almost unfair to call the game a port. The mouse and keyboard controls fit so naturally that it's almost impossible to tell that the game wasn't originally meant for the PC. Sure, there are still a few glitches and the roaming the galaxy has some pretty hefty system requirements, but this is the better version of Mass Effect when compared to console version. More after the jump.
Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download