Big Ideas: Alternatives to death
I've written before about the utility of the death penalty mechanic in video games. More and more these days it seems that the consequence of death just doesn't hold the same weight it once did. After purchasing a game, no developer in their right mind would penalize a player with the threat of permanent death. There are always ways to continue to play after defeat.
So if death itself is meaningless, why is it still put into games? More to the point, what are the alternatives?
So if death itself is meaningless, why is it still put into games? More to the point, what are the alternatives?



