children-of-the-nile posts

Download: Children of the Nile: Enhanced Edition Demo

This demo for historically themed city building game Children of the Nile: Enhanced Edition includes a long list of features and improvements over the original Children of the Nile, including Vista compatibility and numerous game adjustments. Continue reading for full list of changes.

Download Children of the Nile: Enhanced Edition Demo (182 MB)

Children of the Nile mini-expansion released


The folks at developer Tilted Mill have become really busy of late; this summer they released a revamped version of their 2004 city building game Immortal Cities: Children of the Nile and announced plans to release an action-RPG called Hinterland. This week, Tilted Mill has released the first mini-expansion for Children of the Nile (they call it a city pack) titled Alexandria.

The city pack adds a new map, three new senarios, two new monuments and more to the game. The expansion is now available via Stardock's Impulse service (it will be available via other download clients "soon") and costs $5.99. It does require the enhanced version of Children of the Nile to be installed.

Impulse Phase 2 launches; adds 2K Games titles


Stardock has released it's promised next major update for its Impulse digital distribution platform. "Phase 2" of Impulse adds a number of games from publisher 2K Games to its line-up, including Civilizations III, Shattered Union, Sid Meier's Pirates! and Sid Meier's Railroads! The update also adds the new enhanced version of Tilted Mill's Children of the Nile to the game line-up along with a number of other non-game PC software applications for download and purchase.

As we previously reported, Phase 2 of Impulse also adds a number of new features including ImpulseReactor which will allow developers to add things like matchmaking , cloud computing, rankings, achievements, multiplayer, NAT negotiation, and more. The recentStardock strategy game The Political Machine 2008 will be the first game to have the new Impulse Reactor feature. Also a private beta of MyImpulse has begun which will allow any developer to submit a game or other program for sale via Impulse. According to the press release, "A team of Impulse moderators evaluate the submission and (if accepted) could go live within one business day."

Big Download Interview: Chris Beatrice of Tilted Mill on Hinterland - Part 2


What other features do you have planned for the game?

Right now we are focused on creating a game with a really solid foundation, and making sure that it functions the way we want, is fun to play, and feels right. This means that down the road we will be able to build on this foundation, ensuring that expanding the play in a certain direction will always be fun.

You are going with a download-only business model for the game. Why are you doing this in lieu of shopping the game around to a more traditional retail publisher?

The short answer is, because we can do it this way ourselves. We have been approached by a few publishers, and we are talking to them, but we don't want the game to be dependent on an external party like that.

Do you feel the future of the PC game industry is in downloadable titles?

No one has asked me that question so directly, but I guess the answer is yes, I suppose I do think that. I'm pretty sure that's where our future lies. I would broaden and clarify that, though, to of course include MMO's, which may not necessarily be distributed by download only, but obviously by their nature are very well suited to the PC platform. And there will always continue to be big PC titles sold at retail, no question about that. I think the more in depth answer is that distribution by download will serve a huge number and variety of titles and users, will provide an in road to smaller, more innovative titles, some of which will "break through" to retail, though the majority won't. And a great many will be perfectly "happy" as downloadable only – players will love them, they'll make money, etc. I think the way I'd put it is that one of the unique things about the PC is that it is ubiquitous, and we are all just now starting to see that, I think. I think the recent rise of casual games, now aimed at what used to not be considered part of PC gaming, is a great example of this.

Gallery: Hinterland



Will Tilted Mill update Hinterland with new content and expansions after the game has been released?

Absolutely! We're already cooking up new ideas to develop the game further.

Will there be a free demo of the game available before the full game is released?

That is the plan, though the timing might not be before the game is released.

What hints can you give us about Tilted Mill's future plans beyond Hinterland?

Hmm... let's see... we have three or four titles in the works, all coming out pretty soon. We'll be releasing more information about them in the coming weeks. One is related to Children, the other is going to explore some innovative game mechanics not in an RPG, city building, but still in a historic game...

Finally is there anything else you wish to say about Hinterland and Tilted Mill's new direction in general?

Our hope and belief is that there is not only room for a lot of different types of games in the PC space, but that there is in fact a need and craving for more variety and innovation, and for games that focus less graphics and technology (in addition to those that do focus on those things, which is appropriate for some), and that games of all levels and varying scope can coexist peacefully. We're not out here to buck the establishment, so much as to contribute to the establishment of a new paradigm for PC games, which I think is already underway.

Big Download Interview: Tilted Mill's Chris Beatrice on Hinterland


Massachusetts based game developer Tilted Mill has been working on both their own projects and games for other publishers for the past several years. This year, however, the developer is taking matters truly into their own hands with the release later this year of the fantasy strategy-RPG Hinterland. Tilted Mill won't be working with a big publisher on this title but rather will make it available via digital download.

Big Download got a chance to chat with Tilted Mill co-founder Chris Beatrice to find out more about their plans for Hinterland along with their recent re-release of their first game Children of the Nile along with his views of the PC game industry in general and where he sees it going in the future.

Gallery: Hinterland

Children of the Nile 1.3 patch released


Tilted Mill has released a new patch for Immortal Cities: Children of the Nile, updating their city-builder to version 1.3. The patch fixes a few bugs, adds compatibility for Windows Vista, and premieres many new features such as four new plazas and two shrine variants.

Download the Children of the Nile 1.3 patch from Big Download

Steam hosts Children of the Nile: Extended Edition


Strategy game developer Tilted Mill Entertainment has announced a partnership with Valve that brings Children of the Nile: Extended Edition to the popular Steam digital distribution service. Gamers who already own Children of the Nile can upgrade to the Extended Edition free of charge when the update is released.

"Tilted Mill is committed to advancing the Children of the Nile franchise as an independent studio with the release of the Enhanced Edition, and we are bringing the CotN experience to a whole new audience of players by expanding our distribution network with the leading online platform for PC Games, Steam," said Chris Beatrice, founder and president of Tilted Mill Entertainment, in a press release Big Download received via email.

In Children of the Nile, players control a Pharoah tasked with guiding "uour people through thousands of years of history: from simple hunter-gatherers to the creation of an immortal civilization. Guide your people well and you will build breathtaking pyramids, explore the ancient world and wage war against your enemies," according to the game's official Steam site.

Tilted Mill preparing new Children of the Nile update; will self-publish new games


The folks at game developer Tilted Mill Entertainment haven't lacked for work since they were founded in 2001. The company, created by former members of the now defunct Impressions Games, have specialized in the city sim genre. Their first title was the 2004 released game Children of the Nile which was released in the US via the now defunct publisher Myelin Media. In 2006, the company released Caesar IV for Vivendi Games and in 2007 they worked with Electronic Arts on Sim City Societies.

Now Tilted Mill is preparing to chart some new territory for itself. According to an email sent to Big Download by Tilted Mill president Chris Beatrice, the developer recently got the rights back to Children of the Nile and is preparing to re-release the title later this year in a new enhanced version. According to Beatrice the new version will not only have new content but a redesign that will make the game more accessible to new players as well as improve the experience for previous owners of the game. Tilted Mill plans to release a free update to the 2004 version that will contain all of the new enhancements and content. It will also release a new demo of the enhanced version as well.
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