Irrational Games reveals cut features in BioShock and System Shock 2
We've been very impressed with the community features and articles that have popped up on the Irrational Games' web site since the developer relaunched and rebranded itself earlier this month. This week the site has added a new feature that showcases five cut features from two of their classic first person games: System Shock 2 and the original BioShock.
Those features that didn't make it into the final games included more biomechanical items in BioShock and an audio log in System Shock 2. One feature in BioShock that has working code put in when the game shipped was pressure changes in the city of Rapture. Pressure changes were supposed to affect the enviroment and even the AI of the creatures in the game. Ultimately the code was never fully implemented because there were a number of production and gameplay issues that could not be solved.
Those features that didn't make it into the final games included more biomechanical items in BioShock and an audio log in System Shock 2. One feature in BioShock that has working code put in when the game shipped was pressure changes in the city of Rapture. Pressure changes were supposed to affect the enviroment and even the AI of the creatures in the game. Ultimately the code was never fully implemented because there were a number of production and gameplay issues that could not be solved.









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