Hands-on: Bionic Commando
Capcom fans rarely need worry about their favorite title becoming another forgotten digital relic: Mega Man sequels, ports, and revisions are almost virus-like in their ability to multiply, Resident Evil 5 (actually the sixth core game) is due for release early next year, Dante recently made waves with Devil May Cry 4, and Street Fighter fans will receive a double dose of Hadoken later this year with Street Fighter 4 and Super Street Fighter II Turbo HD Remix.
Since the year 198X, Bionic Commando fans have waited for their time to shine. Nintendo's Game Boy platform assuaged some of the rabid craving for more bionic arm adventures with a 1992 revision of the NES classic and even a sequel in 1999 -- but fans wanted more than remakes and slight iterations. In 2007, Capcom granted their wish by announcing the plainly-titled Bionic Commando, a 3D sequel to the arcade and NES installments due for release on PC, Xbox 360, and PS3.
Since the year 198X, Bionic Commando fans have waited for their time to shine. Nintendo's Game Boy platform assuaged some of the rabid craving for more bionic arm adventures with a 1992 revision of the NES classic and even a sequel in 1999 -- but fans wanted more than remakes and slight iterations. In 2007, Capcom granted their wish by announcing the plainly-titled Bionic Commando, a 3D sequel to the arcade and NES installments due for release on PC, Xbox 360, and PS3.



