At a recent Valve press event,
Audiosurf creator Dylan Fitterer spoke on a number of topics related to his Independent Games Festival award-winning title, including why he chose to release his title on PC rather than join the stampede of developers flocking to consoles.
Gamasutra was in attendance at the event and offers a synopsis of Fitterer's insightful talk.
As noted by Gamasutra, Audiosurf's success on
Valve's Steam digital distribution service "spoke to Valve's unique position in the industry. Still an independent studio, the company is blurring the lines between developer and publisher within the context of digital distribution." Audiosurf quickly became
Steam's most successful title in Feburary of this year when it was released, both in terms of revenue and units sold. Priced at a thrifty $9.95, Audiosurf's generated revenue is especially impressive.
Audiosurf's success has
pleased Fitterer, who eloquently summarized the process which propelled him from an unknown to veritable indie developer: "I made it basically by myself, I released it on Steam, and it's changed my life. It's been a really big success, way beyond my expectations."
Fitterer's decision to release Audiosurf on the PC had to do with the relative ease of releasing the title when compared to consoles. "I just kept working on it, and eventually I had Audiosurf. I didn't have to ask anyone to release it ... Nobody could turn it down."
Foregoing expenses such as development kits enabled Fitterer to save money, an important factor for any independent developer. The PC's design as an open-ended platform allowed Fitterer to easily and cheaply create content for his customers, something he considers paramount to Audiosurf's success. One such feature: automatic leaderboard generation for any track a user plays.
"On the PC, I have an open dialogue with the customers, a real direct line On the internet, it's emails, it's chats, forums, and social networks. Consoles, to me, are kind of across the wall from all that. There are over 10,000 YouTube videos of Audiosurf. I love that stuff."
Visit Gamasutra for the full Audiosurf postmortem.