MMO success in the wild, wild west
Gamasutra consultant Tim Allison, who has worked on titles such as Pirates of the Burning Sea, has contributed an editorial that examines the key to success for Western-made MMOs being surviving and thriving in the West.
Referencing the development of Pirates of the Burning Sea for Asia, Allison wrote that the team broke "the 'Asia' approach into both localization of design, and business structures due to the complexity of online requirements going far past just having a great game. We also emphasize the true success in revenue terms for Asia is not from license fees, but having the title actually perform in-market. This means having both partners share that common understanding."
Allison also believes that any licensing fees earned should be invested back into the support of Asian partners. "Many western developers would cringe at that thought of spending their license fee, but with the title performing in-market those license fees will quickly diminish in total revenue terms."
Visit Gamasutra to read the article in its entirety.
Referencing the development of Pirates of the Burning Sea for Asia, Allison wrote that the team broke "the 'Asia' approach into both localization of design, and business structures due to the complexity of online requirements going far past just having a great game. We also emphasize the true success in revenue terms for Asia is not from license fees, but having the title actually perform in-market. This means having both partners share that common understanding."
Allison also believes that any licensing fees earned should be invested back into the support of Asian partners. "Many western developers would cringe at that thought of spending their license fee, but with the title performing in-market those license fees will quickly diminish in total revenue terms."
Visit Gamasutra to read the article in its entirety.




