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Big Ideas: Why horror games are so rarely scary


The last truly frightening movie I ever saw was The Blair Witch Project. Regardless of your particular feelings about that film, it scared the living hell out of me far out of proportion to what I'd been expecting when I went in to see it. Bear in mind that I hadn't seen any trailers promoting it, hadn't been exposed to any of the viral Internet marketing associated with its release, and none of my friends had seen it yet. I was going into it completely cold, the week it opened, expecting nothing more than a Friday the 13th Part 4-level jump-at-you scarefest.

I walked out of the theater numb, and was unable to go near a dark wooded area for weeks afterward. Certain sounds from the movie kept replaying themselves in my head, and even watching television shows or commercials that featured shaky hand-held video evoked that perfect dread. Needless to say, it was one of the most effective horror experiences I've ever had.

I have yet to see a video game affect me the same way.
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