Big Ideas: Gaming for the ages
These days, video game players come in all shapes, sizes, and most importantly, ages. No longer can you count on the single demographic to be simply the teenaged male; nowadays you'll see female players, kids of eight years and younger, adults of fifty and older, and representation from virtually every profession the world has to offer. At some point, playing video games broke wide, and now more people play than ever before.
Most games do seem to trend toward that 18 - 34 demographic, however, and there is a clear demarcation between general consumption games and games aimed at younger children, the majority of which appear to be educational in nature. The question arises: should this distinction still exist? Should there be games specifically for teens, or for middle-aged adults? What would these games look like, and is there any benefit to be had in their creation?
Most games do seem to trend toward that 18 - 34 demographic, however, and there is a clear demarcation between general consumption games and games aimed at younger children, the majority of which appear to be educational in nature. The question arises: should this distinction still exist? Should there be games specifically for teens, or for middle-aged adults? What would these games look like, and is there any benefit to be had in their creation?




