Rock of Ages blog talks about 2D versus 3D
Rock of Ages' premise is both original and fun, something which games can have one or the other but rarely both. This week the development crew at ACE Team posted up its first blog about the "rolling a boulder through different art periods" title with a look at how they tried to balance the 2D and 3D art together.
The blog shows off a couple of the team's attempts at solving the 2D issue including one where it used sprite art to convey a 2D figure in 3D space. It's, well, kind of creepy and we are personally glad that ACE Team abandoned it. In the end the team decided to make the objects that affects the rock's movement in the game 3D and make everything else 2D. We just can't wait to push that rock down a medieval painting when it's due out in 2011.
The blog shows off a couple of the team's attempts at solving the 2D issue including one where it used sprite art to convey a 2D figure in 3D space. It's, well, kind of creepy and we are personally glad that ACE Team abandoned it. In the end the team decided to make the objects that affects the rock's movement in the game 3D and make everything else 2D. We just can't wait to push that rock down a medieval painting when it's due out in 2011.









