Shoot-'em-ups, or
shmups, are a perennial classic for any arcade fan. They provide distinct challenges, such as huge waves of bullets or a unique mechanic, for players to overcome and show their skill. It's no wonder that some developers at
TOJam 4 took some inspiration from classics like Ikaruga and incorporated some of the color-changing mechanics into their games. What is more interesting, though, is just how this bullet-type mechanic was implemented.
Roshamblaster is the product of this thought process.
If you couldn't guess by the name, Roshamblaster is about the classic game of
Roshambo, or Rock Paper Scissors. A horizontal shmup, you progress through the stages defeating enemies based on their color: yellow is weak to blue, blue to red, and red to yellow. These colors (yellow, blue, red) correspond to rock, paper, and scissors, respectively. Where it differs from other color-changing games, however, is that the bullets actually change with each color. Rock bullets sort of fling forward randomly, paper bullets fly forward in a straight line, and scissor bullets create a dual zig-zag pattern. It's a neat concept, and with some more refinement, could be a landmark indie shmup.