Review: Hoard

There's not many games that let you play as a dragon. Not a cute, almost human-like dragon such as Spyro, or a human that turns into a dragon like Divinity 2. Normal, fire-breathing, princess-stealing, loot-gathering, town-torching dragons are fairly absent from the rosters of gaming protagonists. Their actions are a bit hard to justify in a story-focused game, after all. Hoard aims to change that. Not the story bit, as the game is almost entirely arcade-like, but rather the playing as a mostly evil dragon part. Flying around and torching everything from towns to ogres has never been this satisfying, and Hoard has quickly become one of our favorite short-session games. Pop in, play for a few minutes, pop out. It's brilliantly designed, fairly cheap, and visually stunning. We found it difficult not to immediately love Hoard straight from the get-go.



One of the most important parts of any good action RPG are the monsters you slaughter. After all, if you fight the same old skeletons and oozes and imps, all that loot grinding can get a bit tedious! Runic has revealed some of the new monster designs for 




