Diablo-2 posts

Blizzard bans over 320,000 Diablo II and Warcraft III accounts

In one of its occasional purges, Blizzard has announced that it has banned over 320,000 player accounts for its action-RPG title Diablo II and its fantasy RTS game Warcraft III. According to a message board post, Blizzard said the people behind the banned accounts "were found to be violating the Battle.net Terms of Use"

It's likely that most of the bans were due to players using third party hacks and programs for those games. Blizzard states, "
These types of activities can severely impact the stability of our servers, and we'll continue to aggressively monitor Battle.net in order to protect the service and its players from the harmful effects of cheating." First time bans will have their account suspended for 30 days but repeat offenders have had their accounts banned permanently.

Download: Diablo II v1.13c Patch


This patch updates Diablo II and The Lord of Destruction expansion to v1.13c and includes a number of game enhancements including a respec system, a mysterious new quest, and some skill tweaks. Patches are available for Diablo II with or without the expansion and for both PC and Mac. The full list of changes is shown after the jump. A playable demo can be downloaded here (Mac users click here).

Download Diablo II v1.13c Patch (9 MB)
Download Diablo II: Lord of Destruction v1.13c Patch (5 MB)
Download Diablo II Demo (131 MB)

Download Diablo II v1.13c Mac Patch (9 MB)
Download Diablo II: Lord of Destruction v1.13c Mac Patch (5 MB)
Download Diablo II Mac Demo (123 MB)


Diablo II beta patch now on Blizzard's test server


While all of us wait patiently for Blizzard to finish Diablo III (even though we know we won't get to play the game until 2011 at the earliest), some fans of the franchise's last outing Diablo II have also been waiting a long time for a new patch. This week Blizzard announced that a beta version of the 1.13 patch is now available on Blizzard's test server.

The patch notes on the Battle.net message board give info on how to access the test server as well as a list of what's new and improved in the patch. In addition to bug fixes and game balance changes the 1.13 patch will give players "new and challenging tests" to deal with.

Alt-Tab: Activsion before Blizzard?


We've all been told that Blizzard wasn't -- and continues to not be -- affected by Activision. But is that really the truth? I hadn't questioned the claim until recently, when changes began to trickle out of BlizzCon 08.

At first, there was an announcement of a new StarCraft II singleplayer addition each year, for the next three years. Blizzard says: We wanted to make so much StarCraft II, that we needed to split it into three separate games that each need around a full year of development -- huzzah! I was ecstatic, it was Blizzard-nerd nirvana. Then these pesky questions began creeping into the forefront of my mind, buzzing about like infuriating flies that refuse to leave your room on a particularly hot summer day.

BlizzCon 2008: Diablo III Art and Lore Panel, Part 3

Back to Part Two

Questions and Answers

The first person asked a pretty straightforward question: Given that his soulstone was shattered, how is Diablo coming back? Boyarsky joked about that a bit, "Boy, just because his name is in the title, everyone assumes he's coming back!" More seriously, he said that they won't give away all of their secrets, but that the plot will have many interesting twists and turns, based very solidly on past lore. They don't plan to throw any complete curve balls.

Another couple questions dealt with the status of Paladins and the religion of Zakarum now that the Zakarum religion has been discredited and their temple destroyed. Zakarum itself, said Boyarsky, is bouncing back. For a while, it was so detested that it was illegal to practice, but now it has a growing foothold in Zakarum, where its followers insist that they are a "true church," the domination of Mephisto only an unfortunate but distant memory.

As for Paladins themselves, they along with many other old NPCs and cultures, will be seen in Diablo III. You may even see your Paladin NPC from Diablo II, or at least find out what happened to him. They won't be playable though. Similarly, he confirmed later that there will be Necromancer PCs in game, and that we will probably find out what happened to the Druids and Barbarians after the Worldstone was shattered and their mission of protecting ended in failure. Apparently, the reason the Female Barbarian PC takes up the mantle of warrior is specifically because most of the males are too despondent to fight themselves after their perceived failure at Arreat.

Another questioner wanted to know if characters from the books will appear in game, and Boyarsky said that, while he couldn't give specifics, they will try to integrate the Diablo books more fully into the game lore, whereas before they've just been side stories of a sort.

Another couple of questions dealt with the cinematic. Will Leah, the girl from the cinematic, be in the game, asked one person? Yes, answered Boyarsky. In fact, the Cinematics will matter much more to the game than Marius' separate, non-interactive story. The cinematics will follow your hero's story and actions, making you feel like you are driving the story, rather than showing that your character is one step behind the villain almost the whole time, like in Diablo II.

A few more questioners asked about Deckard Cain. How can he call himself the last of the Horadrim if he's just going off old tales he heard of the order? According to Boyarsky, his heritage is that of the Horadrim. He great-grandfather, Jared Cain, was one of their order. Because of this and because of the lore and stories he has gathered, he calls himself last of the Horadrim. Someone else asked how Cain has survived when so many others have died, and Boyarsky speculated that his Hordadric blood may be especially hardy -- although he also admitted that it is as much because he's needed for the story.


In graphics questions, someone asked what tools Donaldson wished he had to draw the game or what tools he was looking forward to. Donaldson answered that the team vastly preferred hand-painting whenever possible. Tech, like Art, is secondary to fun, and what is important is that they're strong artists, and that Diablo III is accessible and fun. Another question was as to whether spells would have graphical changes in level, to which the answer was that they would have some graphics changes due to runes. Anything besides that is still to be determined, although Boyarsky said he thought it would be a good idea.

In other lore questions, one person asked whether we'd see Baal again since we'd never specifically seen his soulstone destroyed. Boyarsky said it was a good idea, and jokingly told Donaldson to write the idea down. He did said same about someone's question about Diablo movie rumors, at the same time saying that he had no information about a Diablo movie.

One questioner wanted to know if we'll get more visible armor. Boyarsky revealed that things such as belts are a bit too small to show up, but that we'd be seeing shoulderpads and pants that would show up on the character.

To questions on whether we'd see a new cow level or Wirt's fourth leg, the answers were, "We are not disclosing the amount of Bovine material in the game," and "We can't give away our easter eggs," respectively.

One person asked if we'd be able to pound down the gates of Heaven and raise holy hell, to which Boyarsky replied that it's likely we'll see Heaven in a future game in the series, but probably not Diablo III itself.

One person complained that Multiplayer in Diablo II is often too chaotic, with it being hard to tell who is casting once. Boyarsky said that they are planning to deal with this in the new game, perhaps by making your own spells brighter or otherwise marked uniquely for you alone in multiplayer play.

One person wanted to know if there would be ways to combine spells in cooperative play, which the devs seemed to think was a good idea.

Another person asked not only for the Horadric Cube back, but a model of the cube in the Diablo III Collector's Edition. Boyarsky reiterated that the cube would not return in game as a usable item, but that they might include more Horadric Cube lore somewhere in the game.

Another person wondered if story progression would be linear or if there would be branching story lines. Boyarsky cited random quests as a way to add some variety to the storyline, and revealed that many quests are optional and can be rejected as well. Your character will also often assign themselves quests in internal dialogue upon seeing something or entering a new area.

Another question was if we'd get closure at the end of Diablo III, or if it would like Diablo II, where Baal escaped and set up the story for the Throne of Destruction expansion. Boyarsky said that they hope to provide closure to many hanging questions in Diablo III, but that they definitely don't want to close the doors on the franchise, and want to leave plenty of room for a sequel.

In other miscellaneous news: There will be 5 classes total, and there will be unique named monsters. No word if Bishibosh and Rakinishu will return.

While you can argue that none of the information was earth-shattering, it was certainly interesting, and more than enough to keep feeding the fuel on this fanboy's flame of enthusiasm. If the game ends up half as good as these panels make it sound, it's sure to be my newest addiction when it comes out.

BlizzCon 2008: Diablo III Art and Lore Panel, Part 2

Back to Part One

On Art's Contribution to Lore and Gameplay

Next up was Chris Donaldson, Diablo III's Lead Exterior Design Artist. Says Donaldson, one of the biggest jobs of his team is take written lore and design and use it as a basis to build the world of Sanctuary. They're working on some core values in designing the world of Sanctuary, which he went through: Stylization over realism, dynamic animations, strong silhouettes, art that supports the gameplay, "make it epic," and "don't be afraid of color."

Beyond that, they also want to respect the past of the game, both the strengths in the art and the Horror emphasis. Despite the protests of some that Diablo III is too colorful, the Diablo III team strongly believes that color has been part of the Diablo universe in the past, and should be used again. They also decided to keep the Isometric camera of past games. Not only does it respect the legacy of Diablo, but it also allows them more freedom with the art. Since scenes are always seen from one angle, they can handcraft everything to be viewed from that angle.

When speaking of stylization over realism, said Donaldson, it is important to realize that stylization doesn't have to equal a cartoonish look. In fact, the world of Sanctuary does have a realistic bent to it in some ways. However, it is also a fantastic world where people interact with strange creatures every day.

Strong Silhouettes tie into this and many other aspects of the core values. By establishing large, bold shapes, you open up the game world, both allowing more monsters to occupy the area and allowing the area to be more readable. The large geography can also contribute to the epic feel.

The art team is also not afraid of color. Color used properly can convey mood and contribute to both the epic feeling and the horror vibes of Diablo. Backgrounds with lots of dark blue and green establish the vibe, while brighter colors will hold attention and direct gameplay. In addition, you can emphasize mood and location shifts with color palettes, moving from the bright outdoors to dark dungeons, an important ability in a fast-paced game like Diablo.

Also important are dynamic animations, that is, background art that reacts, such as destructible scenery. Not only does it provide believability and immersion as the world reactions to your presence, but destroying stuff is fun -- in fact, he later assured a questioner that the mechanic was so incredibly popular that they're trying to fit it in wherever it's feasible.

In all of this, it's important to make sure that art supports the gameplay. Detail and beauty, said Donaldson, are all well and good, but they don't matter if you can't see what you're doing. Art needs to take a back seat to and support fun and gameplay.

After speaking about the philosophy of the exterior art team, Donaldson gave us a sneak peak into the design process. They work closely with the level designers, constantly making rough sketches of room layouts. Once they have a foundation laid, they also make sure to talk about what a room will be used for or what might be interactable within it. As an example, Donaldson mentioned a chandelier that could be triggered to fall on monsters (or your buddies), or perhaps some event that would happen as soon as you entered a room, such as a cave-in.

Once these discussions are done and a solid concept has been constructed, it's time to design, model, texture, and polish until the piece is done, always being mindful of the core values.


This was another short session presentation wise, but that means there was plenty of time for questions. Many of them were repeats of questions from previous panels, but there were also a few interesting revelations to be had.

On to Part Three!

BlizzCon 2008: Diablo III Art and Lore Panel

Another BlizzCon has come and gone, and I'm still trying to recover from it, personally, not only from the blisters on my feet, but from the information overload from Diablo III. With that in mind, here's one last infodump from the last Diablo III panel of the con, the art and lore panel. If you're a lore nerd like me, you'll want to read up on it, and even if you aren't, there's a few little tidbits of gameplay information that are worth checking out.

After you have read this part, be sure to read parts 2 and 3 as as well!

Boot Disk: Diablo II


C:\BootDisk>

As the typical five-year lifespan of a console winds toward its conclusion, gamers inevitably pose questions of backwards-compatibility. They wonder, as is only logical, whether the dozens, hundreds, or thousands of dollars they invested in their gaming library will be relevant when the new generation of hardware emerges. Sometimes, as with the Xbox 360's update-oriented system, most last-gen titles will still function properly. Other times, as with the PlayStation 3's confusing array of SKUs, the answer alternates between "maybe," "hopefully," and "who knows"?

Despite occasional hardware hiccups and OS woes, the PC platform has managed to retain its awe-inspiring catalogue of titles, thanks in large part to an active community of uber-geeks intent on doing whatever must be done to ensure that disk-based classics don't fade into obscurity.

Welcome to Boot Disk, a weekly column dedicated to covering PC gaming's impressive and length history. Every Tuesday, we'll examine one of the platform's many titles that still lend themselves to eminence five, 10, 15, or decades' worth of years later. This week's Boot Disk reflects on Diablo II, arguably the best action-RPG ever made.

Read Boot Disk: Diablo II, or browse the Boot Disk archive.

WRUP: Pre-E3 edition

Ah, E3. The time of year when game writers go into overdrive. The next week ahead will involve long nights, lots of transcription, and spending quality time with the lovely and talented C8H10N4O2 -- caffeine. We here at Big Download will be no exception to this, and as such, we bring you the E3 roundup for WRUP; the "dude, where's my plane" edition.

Our fearless Managing Editor, Steven Wong suggested a networked game of Diablo II before we all jumped on planes this weekend, but several of us who still had packing to do just looked at him funny. As such, he's been hanging out in Civ4 and City of Heroes. John Callaham figured he'd take the "jump in, frag someone, jump out" route and opted for a little Team Fortress 2 to ease the stress. David Craddock was one of the people who thought Steven had a good idea, though and replied to Steven's request with "Is there any other game besides Diablo II? Yes - there's Diablo III. But that's not out yet. So I play Diablo II. Always. For long time."

On the writer side of the table, both Rafe Brox and Xav de Matos expressed plans to spend some time in WoW. Of course, Rafe said he'd also be playing with power tools, and Xav expressed the intent to play the "omg, get caught up on features" game, which this blogger certainly knows all too well and will be joining him in playing. James Murff is relaxing (not having to jump on a plane) with some zombie love in Survival Crisis Z. When he's not buried in brains, he'll be hopping between Team Fortress 2 and Dwarf Fortress. And of course, most of the crew will be playing the uber-leet Sleep Deprivation game. Luckily, we've all managed to beat that game several times over and we've memorized the content.

So, readers -- What aRe yoU Playing this next week? Will you play Sleep Deprivation with us and stay glued to the tubes for all the news, or will you instead kick back with your favorite game and relax?

Games to play while waiting for Diablo III


A crowd of ecstatic fans cheered when Blizzard announced Diablo III at the 2008 Worldwide Invitational and gave an early look at its gameplay. Then reality set in, and people were reminded that they wouldn't be fighting off the forces of hell again for a very long time. To help people suffer through the long "when it's done" schedule Blizzard sticks to, we've put together recommendations to help gamers get their action RPG fix until it comes time to confront the Lord of Terror again. Check out our recommendations after the jump...

Download the HD Diablo III Teaser Trailer

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